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SoFi·Software Engineer·Technical Phone Screen·Senior

SeniorPrefer not to say
Jun 2026Remote

Summary

SoFi software engineer interview that went pretty deep into algorithms and then kept going. The core problem was manageable but the follow-ups pushed into territory I wasn't fully prepared for.

Questions Asked (4)

Q1

Given an array of integers representing objects on a 1D track, where the sign indicates direction and the absolute value is mass, simulate all collisions and return the surviving objects in order. Implement an O(n) solution and explain your time and space complexity.

Algorithms & Data Structures
Author's notes

Stack-based solution, which I got to pretty quickly.

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AI HintsAI Generated

Suggested Approach

Use a stack to simulate collisions in a single pass. Iterate through the array, and for each object, resolve collisions with the top of the stack if they move toward each other. Objects moving left (negative) collide with right-moving objects (positive) on the stack; the one with smaller mass is destroyed, and if equal, both are destroyed. Finally, return the stack contents in order.

Pro tip: Clarify the collision rules upfront (e.g., equal masses annihilate, same direction never collide) and walk through a small example to confirm understanding. This shows attention to detail and prevents misinterpretation.

1. Clarify rules and edge cases

Confirm collision conditions: only opposite directions collide, equal masses destroy both, and surviving objects maintain relative order. Discuss edge cases like empty array, all same direction, or no collisions.

2. Choose data structure and algorithm

Select a stack to efficiently manage potential collisions. Explain that each object is pushed once and popped at most once, ensuring O(n) time.

3. Simulate collisions

Iterate through the array. For each object, while the stack is not empty, the top is positive (moving right), and the current is negative (moving left), resolve collision by comparing absolute masses. Destroy the smaller, or both if equal. If current survives, push it onto the stack.

4. Return result and analyze complexity

After processing all objects, the stack contains survivors in order. Return it. State time complexity O(n) because each element is pushed/popped once, and space complexity O(n) for the stack.

Key Points to Mention

  • Stack-based simulation for O(n) time
  • Collision condition: only when top > 0 and current < 0
  • Mass comparison using absolute values
  • Handling equal masses (both destroyed)
  • Each element pushed and popped at most once
  • Space complexity O(n) for the stack

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

How would you handle this same problem if the input could have up to 100 million elements and memory is constrained to 1 to 2 GB? Walk through streaming, chunking, and external memory approaches.

System DesignTechnical Trade-offs
Author's notes

This is where I started sweating.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem constraints and the nature of the input (e.g., sorted, streamable, or random access). Then, systematically discuss streaming, chunking, and external memory approaches, highlighting trade-offs in time, space, and complexity. Emphasize that the choice depends on whether the input can be processed in a single pass or requires multiple passes and disk-based storage.

Pro tip: Demonstrate awareness of real-world constraints by mentioning that even with 2 GB, you must account for overhead and that external sorting or streaming algorithms often outperform naive in-memory approaches. Also, note that SoFi deals with large-scale financial data, so reliability and fault tolerance in streaming are critical.

1. Clarify constraints and input characteristics

Ask if the input is a stream or a file, if it's sorted, and if we can make multiple passes. Confirm memory limit and whether disk I/O is acceptable.

2. Evaluate streaming approach

If the problem allows single-pass processing (e.g., finding max, sum, or frequency with bounded distinct keys), describe a streaming algorithm that uses O(1) or O(k) memory.

3. Consider chunking with in-memory processing

If the problem requires more complex operations (e.g., sorting, joins), split input into chunks that fit in memory, process each chunk, and write intermediate results to disk.

4. Apply external memory algorithms

For sorting or grouping, use external merge sort: sort chunks in memory, write sorted runs to disk, then merge them using a heap with limited memory. For joins, use hash-based partitioning or sort-merge join.

5. Discuss trade-offs and optimizations

Compare time vs. space, single-pass vs. multi-pass, and in-memory vs. disk-based. Mention compression, serialization, and parallel processing to improve performance.

Key Points to Mention

  • Streaming algorithms (e.g., reservoir sampling, Boyer-Moore majority vote, count-min sketch) for approximate or exact results with limited memory.
  • Chunking: divide input into blocks that fit in memory, process each block independently, and combine results.
  • External sorting: use merge sort with disk-based runs, leveraging a k-way merge with a heap.
  • External joins: hash partitioning or sort-merge join for large datasets.
  • Trade-offs: time complexity increases due to multiple passes and disk I/O; memory usage is bounded; fault tolerance and checkpointing in streaming.
  • Real-world considerations: I/O bottlenecks, compression, serialization formats (e.g., Avro, Parquet), and using frameworks like Apache Spark or Flink.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

How would you parallelize the collision simulation across multiple cores while maintaining correctness at chunk boundaries?

System DesignTechnical Trade-offs
Author's notes

Parallel processing of independent chunks is fine, the hard part is the merge step.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the simulation's requirements and constraints, then propose a spatial decomposition strategy with ghost cells or halo regions to handle boundary interactions. Discuss synchronization mechanisms and trade-offs between communication overhead and parallelism efficiency.

Pro tip: Emphasize that correctness at boundaries often requires more frequent synchronization, so consider adaptive approaches that balance load and minimize stalls, and mention profiling to identify bottlenecks.

1. Clarify Requirements

Ask about simulation scale, time constraints, hardware, and correctness guarantees to tailor your approach.

2. Choose Decomposition Strategy

Propose spatial domain decomposition (e.g., uniform grid) and explain how to assign chunks to cores, considering load balancing.

3. Handle Boundaries with Ghost Cells

Describe using ghost cells or halo regions to exchange data between adjacent chunks, ensuring collisions at boundaries are computed correctly.

4. Synchronize and Communicate

Outline synchronization points (e.g., barriers) and communication patterns (e.g., message passing) to update ghost cells, discussing frequency and impact.

5. Evaluate Trade-offs

Compare approaches (e.g., shared vs distributed memory, lock-free vs locking) and discuss performance vs correctness trade-offs, suggesting optimizations.

Key Points to Mention

  • Spatial domain decomposition and load balancing
  • Ghost cells/halo regions for boundary data exchange
  • Synchronization primitives (barriers, locks, atomics)
  • Communication overhead and scalability
  • Determinism and race condition avoidance
  • Profiling and adaptive synchronization

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q4

What test cases and invariants would you use to validate your collision simulation implementation?

Algorithms & Data Structures
Author's notes

Went through the obvious ones: all moving right (no collisions), all moving left (no collisions), two equal masses meeting, chain reactions.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the scope of the collision simulation (e.g., 2D/3D, shapes, physics) and then outline a testing strategy that combines unit tests for individual collision detection functions with integration tests for the overall simulation. Emphasize invariants like conservation of momentum and energy, and edge cases such as boundary collisions and high-speed tunneling.

Pro tip: Mention property-based testing (e.g., QuickCheck) to automatically generate random scenarios and verify invariants, which shows you think beyond manual test cases. Also, discuss how you would test performance and scalability, as collision simulations can be computationally intensive.

1. Clarify Requirements and Scope

Ask questions to understand the simulation's domain: what shapes, dimensions, and physics are involved? This ensures your test cases are relevant and comprehensive.

2. Identify Invariants

List physical and mathematical invariants that must hold true, such as conservation of momentum, energy, and no overlapping objects after resolution.

3. Design Unit Tests for Collision Detection

Create test cases for primitive collisions (e.g., circle-circle, AABB-AABB) including edge cases like just touching, overlapping, and separated objects.

4. Design Integration Tests for Simulation

Test multi-object scenarios, including chains of collisions, and verify that invariants hold over time steps. Include stress tests with many objects.

5. Plan for Edge Cases and Performance

Cover edge cases like high-speed objects (tunneling), boundary conditions, and degenerate shapes. Also, consider performance benchmarks to ensure the simulation scales.

Key Points to Mention

  • Conservation of momentum and energy as key invariants
  • Edge cases: objects just touching, overlapping, high-speed tunneling, and boundary collisions
  • Unit tests for collision detection algorithms (e.g., SAT, GJK) with known inputs and outputs
  • Integration tests for multi-object interactions and time-step consistency
  • Property-based testing to generate random scenarios and verify invariants
  • Performance testing to ensure the simulation runs efficiently with many objects

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.