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Early-stage Startup·Software Engineer·Onsite - Multi Round·Intermediate

IntermediatePending
May 2026

Summary

Went through a 3-round loop and somehow ended up with sudoku-related problems in two back-to-back rounds. The second round added a solver and generator on top of the validator, but the interviewer still drilled the validator for most of the time. Now I'm spiraling about whether I should've flagged the overlap.

Questions Asked (2)

Q1

Implement a sudoku validator and then optimize it.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

First round question.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the problem scope (e.g., 9x9 grid, valid values 1-9, empty cells allowed) and then implement a straightforward validator using hash sets for rows, columns, and 3x3 sub-boxes. After confirming correctness, discuss and implement optimizations such as using bitmasks for constant-time checks and reducing space complexity.

Pro tip: Always discuss trade-offs between time and space, and mention that in an early-stage startup, simplicity and maintainability often trump micro-optimizations unless performance is a proven bottleneck.

1. Clarify requirements and constraints

Ask about grid size, allowed values, whether empty cells are permitted, and if the input is guaranteed to be well-formed. Confirm that validation means checking no duplicates in rows, columns, and 3x3 sub-boxes.

2. Implement a baseline solution

Write a clear, correct validator using hash sets or boolean arrays for each row, column, and sub-box. Iterate through the grid once, checking for duplicates and returning false if any are found.

3. Analyze time and space complexity

State that the baseline runs in O(1) time (since the grid size is fixed at 81 cells) and O(1) space, but discuss how the constants matter and how the approach scales if the grid size were variable.

4. Optimize with bitmasks

Replace hash sets with integer bitmasks to track seen digits for each row, column, and sub-box. Use bitwise operations to check and set bits, reducing overhead and improving cache performance.

5. Discuss further optimizations and trade-offs

Mention possible micro-optimizations like early exit, precomputing sub-box indices, or using a single pass with three arrays. Also discuss readability vs. performance and when each is appropriate.

Key Points to Mention

  • Time and space complexity analysis (O(1) for fixed 9x9 grid, but discuss general case)
  • Use of hash sets or boolean arrays for tracking seen numbers
  • Bitmask optimization for constant-time checks and reduced memory
  • Handling of empty cells (e.g., '.' or 0) by skipping them
  • Trade-offs between code simplicity and performance
  • Early termination upon finding a duplicate

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Build a sudoku validator, solver, and generator.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Second round, and yeah, it overlaps heavily with the first.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements and constraints, then outline a modular design with separate components for validation, solving, and generation. Discuss algorithmic choices and trade-offs, emphasizing efficiency and scalability. Conclude with testing and potential optimizations.

Pro tip: Demonstrate awareness of real-world constraints by discussing how to handle invalid inputs and performance under time pressure, and mention that generation can leverage the solver with randomized backtracking.

1. Clarify Requirements

Ask about input format, expected output, performance requirements, and whether the solution should be optimized for speed or simplicity. Confirm if the generator should produce puzzles with unique solutions.

2. Design Validator

Explain how to validate a Sudoku board by checking rows, columns, and 3x3 subgrids for duplicates. Discuss using hash sets or bitmasks for O(1) checks per cell.

3. Design Solver

Describe a backtracking algorithm with constraint propagation, and mention optimizations like choosing the cell with fewest possibilities (MRV heuristic). Compare with exact cover / Dancing Links for harder puzzles.

4. Design Generator

Outline a two-step process: generate a complete valid board using randomized backtracking, then remove cells while ensuring a unique solution (using the solver to check uniqueness).

5. Discuss Trade-offs and Testing

Compare time/space complexity of different approaches, and discuss testing strategies including unit tests for edge cases and performance benchmarks.

Key Points to Mention

  • Backtracking with constraint propagation for solving
  • Using bitmasks or hash sets for efficient validation
  • Uniqueness checking in generation via solver
  • Time and space complexity analysis (e.g., O(9^m) for backtracking)
  • Handling invalid inputs and edge cases
  • Potential optimizations like MRV heuristic or Dancing Links

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.