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TikTok·Software Engineer·Technical Phone Screen·Intermediate

Intermediate
May 2026

Summary

TikTok software engineer coding round, two questions back to back. Both were algorithmically heavier than I expected for a phone screen, and the follow-up variants on the second one really caught me flat-footed.

Questions Asked (2)

Q1

Given an m x n matrix of non-negative integers, find a path from top-left to bottom-right (moving only right or down) that minimizes the total sum. Return the minimum sum and one valid path. Also discuss how you'd handle a matrix too large to fit in memory.

Algorithms & Data StructuresSystem DesignTechnical Trade-offs
Author's notes

I went straight to DP and it clicked pretty fast.

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AI HintsAI Generated

Suggested Approach

Start by explaining the dynamic programming approach for the in-memory case, including how to reconstruct the path. Then discuss memory-efficient techniques like rolling arrays and streaming row-by-row for large matrices, and finally address the out-of-core scenario with chunking and external storage.

Pro tip: Mention that you can reconstruct the path without storing the entire DP table by using a rolling array and storing parent pointers only for the current row, or by recomputing the DP values in a backward pass. This shows you optimize for memory without sacrificing correctness.

1. Clarify the problem and constraints

Restate the problem, confirm movement directions (right/down), and ask about matrix size, memory limits, and whether the path needs to be returned or just the sum.

2. Present the DP solution for in-memory matrices

Explain the recurrence dp[i][j] = grid[i][j] + min(dp[i-1][j], dp[i][j-1]), and how to reconstruct the path by backtracking from the bottom-right using the DP table.

3. Optimize memory for large matrices

Describe using a 1D rolling array to compute the minimum sum in O(n) space, and how to reconstruct the path by storing parent pointers per row or by recomputing.

4. Handle matrices too large for memory

Discuss streaming the matrix row by row from disk, processing each row with the rolling array, and storing only necessary data (e.g., DP values and parent pointers) to external storage for path reconstruction.

5. Summarize trade-offs and conclude

Compare time vs. space trade-offs, mention alternative approaches (e.g., Dijkstra for non-grid graphs), and emphasize the importance of clarifying constraints before choosing a solution.

Key Points to Mention

  • Dynamic programming recurrence and optimal substructure
  • Path reconstruction using backtracking or parent pointers
  • Space optimization with rolling arrays (O(n) space)
  • Out-of-core processing: streaming rows, chunking, and external storage
  • Time complexity: O(m*n) for DP, and space complexity trade-offs
  • Handling large matrices: memory mapping, disk-based storage, or distributed processing

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Implement sqrt(x) using binary search. First version: return the floor of the square root for a non-negative integer without using built-in functions, and handle overflow. Second version: return a floating-point approximation within 1e-6 for a non-negative real number, and cover edge cases like x=0, values between 0 and 1, and very large x.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The integer version was fine, classic binary search, mid*mid <= x check, and I remembered to use long to dodge overflow.

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AI HintsAI Generated

Suggested Approach

Start by clarifying the two versions and their constraints, then implement the integer version using binary search with a long mid to avoid overflow, and the floating-point version using binary search with a fixed iteration count or epsilon-based termination. Discuss trade-offs like precision, performance, and edge case handling, and test with examples including 0, 1, and large values.

Pro tip: Mention that for the floating-point version, using a fixed number of iterations (e.g., 100) is often more robust than an epsilon-based loop because it avoids infinite loops due to floating-point precision issues. Also, highlight that binary search for sqrt is O(log n) for integers and O(log(1/epsilon)) for floats, which is efficient.

1. Clarify requirements and constraints

Ask about input ranges, expected return types, and whether built-in functions are allowed. Confirm that for the integer version, overflow should be handled, and for the float version, precision of 1e-6 is required.

2. Design integer sqrt using binary search

Set low=0, high=x. While low<=high, compute mid = low + (high-low)/2. Use long for mid*mid to prevent overflow. If mid*mid <= x, update answer and low=mid+1; else high=mid-1. Return answer.

3. Design floating-point sqrt using binary search

Set low=0, high=max(1, x) to handle x<1. Iterate a fixed number of times (e.g., 100) or until high-low < 1e-6. Compute mid, and if mid*mid < x, low=mid; else high=mid. Return low or (low+high)/2.

4. Handle edge cases and test

Test x=0, x=1, x=2, x=large (e.g., 2^31-1), and x between 0 and 1 (e.g., 0.25). For float version, ensure precision and no infinite loops. Compare with known values.

5. Discuss trade-offs and optimizations

Compare binary search with Newton's method (faster convergence but more complex). Mention that binary search is simple and reliable. Discuss time complexity: O(log x) for integer, O(log(1/epsilon)) for float.

Key Points to Mention

  • Overflow prevention: use long for mid*mid in integer version.
  • Binary search bounds: for float version, high should be max(1, x) to handle x<1.
  • Termination condition: fixed iterations vs epsilon for float version.
  • Edge cases: x=0, x=1, x<1, very large x.
  • Time complexity: O(log n) for integer, O(log(1/epsilon)) for float.
  • Alternative approaches: Newton's method, built-in functions (if allowed).

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.