The insert and getRandom parts clicked pretty fast.
Use a hash map to store each unique value and its count, plus a dynamic array of all values (including duplicates) for O(1) random access. For insert, increment count and append to array; for remove, decrement count and swap-remove from array; for getRandom, pick a random index from the array. This ensures expected O(1) time for all operations.
Pro tip: Clarify that duplicates are treated as separate occurrences, so getRandom must pick uniformly among all stored items, not unique values. Also mention that the swap-remove technique maintains O(1) removal by moving the last element to the removed position.
Confirm that duplicates are allowed and that getRandom should pick uniformly across all occurrences. Discuss edge cases like removing a value not present or inserting a duplicate.
Select a hash map to track counts of each value and a dynamic array to store all values (including duplicates) for random access.
Increment the count in the hash map and append the value to the array. Return true if the count was previously zero (new value), else false.
If the value exists, decrement its count (remove from map if zero) and remove one occurrence from the array using swap-remove: replace the occurrence with the last element and pop. Return true if removal happened, else false.
Generate a random index within the array's bounds and return the element at that index. This gives uniform selection across all occurrences.
AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.