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Roblox·Frontend Engineer·Onsite - System Design / Architecture·Intermediate

IntermediateRejected
Jun 2026

Summary

Did a system design round at Roblox for a frontend role and got completely wrecked by backend implementation questions I wasn't prepared for. Failed the round.

Questions Asked (1)

Q1

Design a real-time notification system.

System DesignTechnical Trade-offsAPI & Integrations
Author's notes

This was brutal.

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AI HintsAI Generated

Suggested Approach

Start by clarifying requirements (scale, latency, notification types) and then propose a high-level architecture that covers real-time delivery, reliability, and scalability. Focus on frontend-relevant aspects like WebSocket management, state synchronization, and user experience, while discussing trade-offs between different technologies.

Pro tip: Emphasize how you would handle reconnection and missed notifications to ensure a seamless user experience, as this demonstrates deep understanding of real-world frontend challenges.

1. Clarify Requirements

Ask about scale (number of users, notifications per second), latency expectations, notification types (e.g., friend requests, game updates), and delivery guarantees (at-least-once, exactly-once).

2. High-Level Architecture

Outline components: clients, WebSocket gateway, notification service, message queue, and database. Explain how notifications flow from producers to consumers.

3. Real-Time Delivery Mechanism

Choose WebSockets for bidirectional communication, with fallbacks like SSE or long-polling. Discuss connection management, heartbeats, and scaling WebSocket servers.

4. Reliability and Offline Support

Describe how to handle disconnections, missed notifications (e.g., using sequence IDs and fetching missed messages), and offline storage (IndexedDB, Service Workers).

5. Trade-offs and Optimizations

Discuss trade-offs between push vs. pull, message ordering, deduplication, batching, and how to optimize for performance and battery life on mobile.

Key Points to Mention

  • WebSocket vs. Server-Sent Events (SSE) vs. long-polling: trade-offs and use cases
  • Connection management: reconnection strategies, exponential backoff, heartbeats
  • Message reliability: at-least-once delivery, idempotency, deduplication, sequence numbers
  • Offline support: caching missed notifications, syncing on reconnect, using Service Workers
  • Scalability: load balancing WebSocket connections, pub/sub with Redis or Kafka
  • Frontend state management: integrating notifications into UI (e.g., Redux, React Context) and avoiding race conditions

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.