NVIDIA·Software Engineer·Technical Phone Screen
- Can you describe your GPU programming experience?
“Pretty open-ended.”
FAANG / Big Tech
Most of these NVIDIA write-ups come from Software Engineers (137), then Product Managers (15) and Data Scientists (10). The most reported rounds are the technical phone screen (106), the system design round (28), the hiring manager screen (13) and the product sense round (13).
166 interview notes · updated Aug 2026
“Pretty open-ended.”
“Broader than I expected.”
“Pretty standard opener.”
“I started coding the O(n*m) nested loop pretty fast and felt good about it.”
“This one had a lot of surface area and I kind of rambled.”
“The square case is pretty mechanical once you realize you only need to swap the upper triangle with the lower triangle.”
“This one felt like a warmup but I overcomplicated it.”
“I got the basic digit-to-letter mapping fine, but the '#' token tripped me up because you have to look ahead (or behind, depending on direction) to figure out if you're dealing with a one- or two-digit number.”
“I started with the encoder-decoder framing and then pivoted to decoder-only since that's what most LLMs actually use now.”
“I had a decent answer prepared but I leaned too hard on general GPU hype instead of tying it to anything specific on the roadmap.”