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Palantir·Software Engineer·Technical Phone Screen·Intermediate

IntermediatePrefer not to say
Jun 2026

Summary

Palantir software engineer interview with a graph problem focused on road networks. The whole session was basically a code review plus implementation exercise, which I wasn't fully expecting going in.

Questions Asked (3)

Q1

Given a list of Road objects representing bidirectional roads, build an adjacency-list graph. The existing code treats roads as one-way. Fix it.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

The bug itself was obvious once they pointed to the one-way treatment, but I fumbled a bit explaining why bidirectional matters in terms of the data structure.

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AI HintsAI Generated

Suggested Approach

First, clarify the problem by confirming that roads are bidirectional and that the adjacency list should include both directions. Then, walk through the existing code to identify where only one direction is added, and propose a fix that adds both (u -> v) and (v -> u) for each road. Finally, discuss edge cases like duplicate roads, self-loops, and disconnected components, and consider trade-offs such as using a set vs. list for neighbors.

Pro tip: Mention that you would add a test case with a simple two-node graph to verify bidirectionality, and discuss how the fix scales with large graphs. This shows attention to correctness and performance.

1. Clarify requirements

Confirm that roads are bidirectional and that the adjacency list should represent an undirected graph. Ask if there are any constraints like duplicate roads or self-loops.

2. Analyze existing code

Identify the loop that processes each road and note that it only adds an edge from one endpoint to the other. Point out the exact line where the missing reverse edge should be added.

3. Implement the fix

For each road, add both directions: append the destination to the source's list and vice versa. If using a map, ensure both keys exist.

4. Handle edge cases

Consider duplicate roads (use a set to avoid duplicates if needed), self-loops (add twice or once depending on definition), and isolated nodes (ensure they appear in the adjacency list if required).

5. Test and discuss trade-offs

Write a quick test with a simple graph to verify bidirectionality. Discuss time/space complexity and any trade-offs between using lists vs. sets for neighbors.

Key Points to Mention

  • Bidirectional means each road adds two directed edges: u->v and v->u.
  • The existing code likely only adds one direction, so the fix is to add the reverse edge.
  • Use a set for neighbors if duplicate roads are possible to avoid duplicates.
  • Consider self-loops: add the node to its own list once or twice? Clarify with interviewer.
  • Ensure all nodes appear in the adjacency list, even if they have no edges (if required).
  • Time complexity: O(E) where E is number of roads; space complexity: O(V + E).

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q2

Given two Location objects, find the shortest distance between them assuming all roads have weight 1. Return -1 if unreachable. What is the time and space complexity?

Algorithms & Data Structures
Author's notes

BFS, straightforward.

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AI HintsAI Generated

Suggested Approach

Model the road network as an unweighted graph where each road is an edge of weight 1. Use BFS from the source Location to find the shortest path to the target, returning the distance or -1 if unreachable. Then state the time and space complexity as O(V + E) and O(V), respectively.

Pro tip: Clarify the graph representation (adjacency list vs. matrix) and whether the graph is directed or undirected, as this affects both the algorithm and complexity. Also, mention that BFS is optimal for unweighted graphs, but if weights were not 1, Dijkstra's algorithm would be needed.

1. Clarify the problem

Confirm that the graph is unweighted (all roads weight 1), and ask about graph representation, directionality, and whether the graph is connected. This ensures you understand the constraints before proposing a solution.

2. Choose the algorithm

Explain that BFS is the ideal algorithm for finding the shortest path in an unweighted graph because it explores nodes in order of increasing distance from the source.

3. Outline BFS implementation

Describe using a queue to track nodes to visit, a visited set to avoid cycles, and a distance map or level counter to track the shortest distance from the source. Start from the source Location and stop when the target is found or the queue is exhausted.

4. Handle edge cases

Mention checking if source and target are the same (distance 0), if the target is unreachable (return -1), and if the graph is empty or has no edges.

5. Analyze complexity

State that BFS visits each vertex and edge at most once, giving O(V + E) time and O(V) space for the queue and visited set. Clarify that V is the number of locations and E is the number of roads.

Key Points to Mention

  • BFS is optimal for unweighted graphs because it finds the shortest path in terms of number of edges.
  • Use a queue for BFS and a visited set to avoid revisiting nodes.
  • Track distance either by storing (node, distance) pairs in the queue or by using a distance array/map.
  • Time complexity: O(V + E) where V is number of vertices (locations) and E is number of edges (roads).
  • Space complexity: O(V) for the queue and visited set.
  • Edge cases: source equals target (return 0), unreachable target (return -1), and disconnected graph.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.

Q3

Now with arbitrary non-negative road distances, find the shortest path between two Location objects. Return -1 if unreachable. Discuss complexity.

Algorithms & Data StructuresTechnical Trade-offs
Author's notes

Dijkstra's.

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AI HintsAI Generated

Suggested Approach

Model the road network as a weighted graph where Location objects are nodes and road distances are edge weights. Use Dijkstra's algorithm with a priority queue to find the shortest path, handling unreachable cases by returning -1. Discuss time and space complexity, noting that non-negative weights are essential for Dijkstra's correctness.

Pro tip: Mention that if the graph is dense, a Fibonacci heap can improve Dijkstra's time complexity to O(E + V log V), but in practice a binary heap is often sufficient. Also, clarify that if the graph is unweighted or all weights are equal, BFS would be more efficient.

1. Clarify assumptions and graph representation

Confirm that the road network is a directed or undirected graph, and that distances are non-negative. Decide on an adjacency list representation for efficient traversal.

2. Choose the algorithm

Select Dijkstra's algorithm because it handles non-negative weights and finds the shortest path from a single source. Justify why BFS or Bellman-Ford are less suitable here.

3. Implement Dijkstra with a priority queue

Initialize distances to infinity, set the source distance to 0, and use a min-heap to repeatedly extract the node with the smallest tentative distance. Relax outgoing edges and update distances.

4. Handle unreachable cases and return result

After the algorithm completes, check the distance to the target. If it remains infinity, return -1; otherwise, return the distance.

5. Analyze complexity and discuss trade-offs

State that with a binary heap, time complexity is O((V + E) log V) and space is O(V + E). Mention alternative implementations (e.g., Fibonacci heap) and their trade-offs.

Key Points to Mention

  • Dijkstra's algorithm requires non-negative edge weights to guarantee correctness.
  • Time complexity with a binary heap: O((V + E) log V), where V is number of locations and E is number of roads.
  • Space complexity: O(V + E) for adjacency list and distance array.
  • Alternative algorithms: Bellman-Ford for negative weights (but not needed here), BFS for unweighted graphs.
  • Use of a priority queue (min-heap) to efficiently extract the minimum distance node.
  • Handling unreachable target by checking if distance remains infinity and returning -1.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.