← Electronic Arts Interview Insights

Electronic Arts·Product Manager·Onsite - Product Sense / Strategy·Intermediate

Intermediate
Jun 2026

Summary

PM interview at Electronic Arts, product strategy case built around a favorite game or product. Pretty lean on details but the core question was a classic revenue growth framing.

Questions Asked (1)

Q1

Given a product you love, how would you go about growing its revenue?

Product StrategyPricing & MonetizationProduct Sense & Ideation
Author's notes

I picked a game I actually play which helped, but I spent too long on the 'why I love it' part and had to rush the actual strategy.

Create a free account to read the full note

AI HintsAI Generated

Suggested Approach

Choose a game you know deeply (ideally an EA title) and structure your answer around a clear revenue growth framework: first diagnose current revenue drivers and player segments, then identify levers across acquisition, engagement, and monetization, and finally prioritize based on impact and feasibility. Show how you'd validate ideas with data and player feedback, and tie recommendations to EA's business model and player-first values.

Pro tip: Anchor your answer in player value first—revenue follows engagement—and quantify your assumptions (e.g., 'a 5% lift in conversion from a $4.99 starter pack could yield $X million annually') to demonstrate business acumen. Also, acknowledge potential risks like pay-to-win backlash and propose mitigations.

1. Diagnose Current Revenue & Player Segments

Break down the game's revenue streams (e.g., base sales, DLC, microtransactions, subscriptions) and identify key player segments (whales, dolphins, free players). Assess which segments drive the most revenue and where there's headroom.

2. Identify Growth Levers

Map potential levers across the player lifecycle: acquisition (new players), engagement (retention, playtime), and monetization (conversion, ARPPU). Consider pricing, new content, battle passes, cosmetics, and cross-sell opportunities.

3. Prioritize Based on Impact & Feasibility

Use a simple prioritization matrix (e.g., impact vs. effort) to rank levers. Focus on high-impact, low-effort wins first, and consider strategic alignment with EA's goals and player sentiment.

4. Validate with Data & Player Research

Propose A/B tests, surveys, or cohort analyses to validate assumptions. Emphasize a test-and-learn approach to avoid harming player experience.

5. Define Success Metrics & Rollout Plan

Specify KPIs (e.g., ARPU, conversion rate, retention) and outline a phased rollout with monitoring. Include risk mitigation for potential backlash.

Key Points to Mention

  • Player-first monetization: focus on value exchange and avoid pay-to-win mechanics that damage trust.
  • Segmentation: tailor offers to different player types (whales, dolphins, free players) to maximize revenue without alienating.
  • Live services model: leverage seasonal content, battle passes, and events to drive recurring revenue.
  • Data-driven decision making: use analytics and A/B testing to validate pricing and feature changes.
  • Cross-platform and cross-title synergies: consider how EA's ecosystem (e.g., EA Play) can boost revenue.
  • Competitive analysis: benchmark against similar games to identify best practices and differentiation.

AI-generated suggestions, not part of the candidate's original notes. May be inaccurate — verify before relying on them.