Character AI·Software Engineer·Onsite - System Design / Architecture
- Design an online chess game service that supports matchmaking, real-time gameplay with move validation, per-player timers, and resign/draw mechanics.
- How would you handle ELO-based matchmaking and pairing players in a queue?
- How do you approach real-time bidirectional communication between the client and game server, and what are the trade-offs between WebSockets and polling?
- How would you shard or scale the game session service as the number of concurrent games grows?
- Walk through how the server should handle clock updates: should the timer be pushed to clients continuously or pulled by clients on demand?
“This was the whole interview basically.”