Roblox·Software Engineer·Onsite - Multi Round
Apr 2025
Went through the full Roblox SWE Game Developer pipeline starting in April, covering an OA, recruiter screen, portfolio review, technical round, and eventually a behavioral after getting re-opened by the hiring manager. Got rejected twice despite both the portfolio and behavioral rounds seeming to go well, and the technical being derailed mid-way by a cheating accusation that felt completely unfair.
- Walk us through your game development portfolio and the projects you've shipped.
- Solve a technical coding problem, then extend your solution to handle a follow-up variant.
- Behavioral round covering your experiences and how you've handled various situations in past work.
“This part went fine, maybe the best part of the whole process.” The rest of the author's notes on Software Engineer interview at Roblox, Onsite - Multi Round round, covers how they worked through the question, what the panel pushed back on, and what they would do differently.
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